Table of Contents

Phase 1: The Object (Visual Mastery)

In Total Launcher, everything — an app icon, a text label, a background shape, or a widget — is an “Object”. Learning how to style one object yields knowing how to style them all.

This phase covers the visual attributes: Appearance, Geometry, and Effects.

Accessing the Designer

Before you can change how an object looks, you must enter the design menu.

The "Geometry" (Size & Position)

New users often confuse “Scale” with “Size.” It is critical to distinguish them.

Geometry & Alignment

Rotation vs. Transformation

Icon: Rotated @ 45
vs
then Transformed @ Y-axis 50

Typography & Text

Text objects can be static (labels) or dynamic (data).

The Two Types of Text

Text Formatting Options

Found under the selected (highlighted) object's Options > Text:

Icons & Images

Use more than the default app icons.

Icon: Native
vs
White @ 50%; Saturation @ 0%

Backgrounds & Shapes

Every object sits on a “canvas” called the Background.

The Gradient Trick

Color Picker: Round Rectangle
Color1 Red
Color2 Green
Shape: Fill dialog
Color1 Red
Color2 Green
Color Picker: Rount Rectangle
Color1 Red
Color2 Transparent
Shape: Fill dialog
Color1 Red
Color2 Transparent

Shadows & Depth

Shadows are applied to the *content* (the text letters or icon shape), not the bounding box.

Shadow & Depth
Plain
Offset X 5 Offset Y 5 Radius 20
Offsets 0 Radius 1