meta data for this page
- en
This is an old revision of the document!
Understanding Margins in Total Launcher
In Total Launcher, the 'Margin' setting is a fundamental tool for managing space. Its specific function, however, depends on what it is being applied to one of the following:
- Page
- Object
This guide explains how to use margins in both contexts. The term 'padding' is not used in the Total Launcher interface; all space management of this type is controlled via Margin or Item spacing settings.
Margin Dialog
Page Margins
When applied to a Page, the margin defines the boundary of the usable area inside the physical screen edges. Think of it as creating an invisible frame around the canvas where objects can be placed.
- Purpose: The primary use for page margins is to prevent objects from being placed in areas where they might be obscured or interfere with system elements. This includes screen notches, status bars, navigation bars, or gesture areas at the edges of the screen.
- Effect: Increasing the margin values (e.g., for 'top', 'bottom', 'left', or 'right') will shrink the available workspace, pushing all content inward, away from that respective edge. A value of '0' allows content to be placed right up to the very edge of the device's screen.
Object Margins
The behavior of the 'Margin' setting for an object depends on whether it is
- a simple object or
- a container object
Simple Objects (e.g., Icons, Text, Images)
For simple, non-container objects, the margin defines the empty space outside the object's boundary.
- Purpose: This margin is used to create separation between one object and its neighbors. It prevents objects from touching or overlapping.
- Effect: A positive margin pushes other objects away from it. A negative margin reduces this space, allowing the object to move closer to, and potentially overlap, adjacent objects.
Container Objects - Folders, Sliding Drawers, Widgets)
For objects that act as containers for other items, the Margin setting functions exactly like a Page Margin. It defines the usable space inside the container's own borders.
- Purpose: This margin controls the internal “inset” or border area within the container. It determines how close the items inside (like app icons within a folder) can get to the container's edge.
- Effect: Increasing the margin value shrinks the area where the container's contents can be placed, pulling them inward from the container's edges. This ensures the contents do not touch the visual border of the folder or widget itself.
Margin Dialog Controls
The dialog for adjusting margins is consistent for both Page and Object.
- left, right, top, and bottom: - Each value is adjusted separately, allowing for precise and asymmetrical control over spacing.
- Positive Numbers: Increase the defined space. For a Page or Container, this shrinks the content area. For a Simple Object, this pushes other objects further away.
- Negative Numbers: Decrease the space. This is only applicable to Simple Objects and will cause them to expand beyond their cell boundaries, creating an overlap effect.
- Suggest: - Tap to have Total Launcher automatically calculate margin values. This is useful when an object has effects like a shadow that extend beyond its normal boundaries, ensuring the effect is not clipped.
- OK: - Tap to accept the margin numbers shown.
Related Concept - Item Spacing
While Margin controls space around the borders, a different setting, Item spacing, is used within container objects like Folders, Sliding Drawers, Widgets (App Drawer, App Drawer (pager), App Group, Contacts, and App Search.
- Description: This setting exclusively controls the amount of empty space between the individual items held inside a container. It does not affect the container's margin (the space between the items and the container's edge).
- Analogy: This feature can be thought of as applying a “padding” between each item in the grid, spreading them out from each other.
- How to Choose a Value: The input quantity (range of 0 - 288) is determined by visual preference and usability. There is no single “correct” value. A user should adjust the number and observe the result, balancing aesthetic appearance (a clean, airy look) with usability (ensuring icons are not so close that they are hard to tap accurately).

Comments & Feedback
Toby Lancer is ready to help! Look for the Quick Help form:
► Desktop: left sidebar located near the bottom for Private to Admin
► Mobile: 3-bar menu at page top.
► Use the Discussion section below to share any experiences and communications with other Total Launcher users.
► Any Registered User can directly update this and any wiki page if desired.
Moderation: To keep the manual clean, all comments are held for appropriateness review. Preview any comment before submitting it. It will not display after submission until reviewed. So, please, do not resubmit.
Formatting: If using any code snippets place them inside code tags (e.g., 'code') using double single quotes (') before and after to keep them readable.
Be Kind: This is a community effort. Please keep feedback constructive and on topic.
~~DISCUSSION~~