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Phase 2: The Canvas (Structure & Workflow)
Now that styling an object is better understood, how is it placed on an object. Total Launcher is not just a grid of icons; it is a free-form design canvas. This phase covers the architecture: Pages, Windows, Layouts, and Positioning.
The Hierarchy
Understanding the container hierarchy is critical for troubleshooting.
- The Screen: The physical display of a user device.
- The Page: The main workspace (Home Screen) … and multiple pages are also possible.
- The Window: A floating container that sits above the page. (Used for pop-ups, sidebars, or overlays).
- The Layout: A group of objects anchored together (like a grid of icons).
- The Object: The individual item (Icon, Text, Widget).
Page Management
Total Launcher allows extensive management of screens and pages.
- Scrolling:
- Horizontal: Standard swiping between pages.
- Vertical: Each page can be individually set to “Scroll Vertically” in Page Options
. Just “uncheck” the Fit the content to the screen height (make not scrollable)option, then follow this setup procedure. This allows for an almost infinite scrolling page similar to a social media feed.
- Orientation: Total Launcher supports independent page designs for Portrait and Landscape modes. Arrange objects separately for each orientation.
Layouts (Grids & Circles)
While objects can be freely placed, “Layouts” are containers that snap objects into a structured formation.
- Grid Layout: Snaps items into rows and columns.
- *Customization:* You can adjust
Columns/Rows(1 to 16).
- Circle Layout: Arranges items in a perfect circle.
- *Customization:* You can adjust the size, rotation angle and even transform it to unique viewpoints.
- Why use a Layout?
- Automatic Spacing: If resizing a Grid Layout, all icons inside resize and space themselves automatically.
- Batch Editing: Changing the “Icon Size” in the Layout Options changes *every* icon in that grid instantly.
Grouping vs. Layouts
New users often confuse these two features.
- Layout: A container that forces items into a grid/circle. You cannot drag items freely inside it.
- Group: A selection of free-floating objects glued together.
- *Benefit:* You can move, rotate, or animate the entire group as one unit (e.g., a “Music Player” group containing Play, Pause, and Album Art objects).
Anchoring & Screen Adaptation
When moving or sharing themes between devices with different screen sizes (aspect ratios), objects can shift unexpectedly. Total Launcher uses two positioning modes to fix this.
- Top Anchor (Default):
- Behavior: Objects are positioned based on their distance (Y-axis) from the Top of the screen.
- Best for: Headers, Clocks, and Status Bars.
- Bottom Anchor (The “Fit Content” Mode):
- Problem: On a taller screen, a “Dock” anchored to the top might float in the middle of the screen.
- Solution: Enable
Fit content to the screen heightin thePage Options.- How to set: Once enabled, select the object and use the Y-Position entry to adjust alignment to the desired level.
- Best for: Docks, Navigation Bars, and Footers. This ensures stability across different devices.
Pinning
- Behavior: A pinned object floats above the page system, appearing on every page in the exact same location.
Z-Order (Layers)
Objects in Total Launcher sit in layers, like a stack of papers.
- The Issue: When a large transparent shape is placed *over* a button, the button becomes unclickable because the shape is blocking the touch.
- The Fix:
- Access: With the desired object selected and the Object Design Menu (bottom) activated, then:
The Grid vs. Free Positioning
- Snap-to-Grid: By default, objects in
Edit Onmode when selected will snap to invisible grid lines for neatness when manually moved.


Comments & Feedback
Toby Lancer is ready to help! Look for the Quick Help form:
► Desktop: left sidebar located near the bottom for Private to Admin
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