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Phase 1: The Object (Visual Mastery)
In Total Launcher, everything — an app icon, a text label, a background shape, or a widget — is an “Object”. Learning how to style one object yields knowing how to style them all.
This phase covers the visual attributes: Appearance, Geometry, and Effects.
Accessing the Designer
Before you can change how an object looks, you must enter the design menu.
- Method 1 (Direct): Long-press (tap and hold) to highlight the object and open the Object Design menu at the top of the screen.
The "Geometry" (Size & Position)
New users often confuse “Scale” with “Size.” It is critical to distinguish them.
- The Bounding Box (Size): This is the physical clickable area of the object.
Geometry & Alignment
- The Bounding Box (Clickable Area):
- Visual Sizing (Content):
- For Text: Use Scale X (%) in the Text Options to stretch or compress the font width.
- For Icons: Use Icon Padding in the Icon Options. Increasing padding makes the icon appear smaller without shrinking the clickable bounding box.
Rotation vs. Transformation
- Rotation: Spins the object on a 2D plane (like a clock hand). Range is -180° to +180°.
- Transformation: Tilts the object in 3D space (X and Y axes).
- *Note:* Rotation must be activated before Transformation options become available.
Typography & Text
Text objects can be static (labels) or dynamic (data).
The Two Types of Text
- Static Text: Plain labels like “Home” or “Apps.”
- Dynamic Text: Total Launcher can display system data. When adding text, you can choose standard formats like Date (e.g., M/d/yyyy) or Time (e.g., hh:mm), or use Text Tags for battery, RAM, or unread counts.
Text Formatting Options
Found under the selected (highlighted) object's Options > Text:
- Typeface: Choose from system fonts or user-imported TTF files.
- Capitalize: Forces all text to UPPERCASE automatically.
- Scale X (%): Stretches the text width. <100% creates “condensed” font; >100% creates “wide” font.
- Label Lines: Limits text to 1, 2, or 3 lines (useful for preventing long app names from overlapping other icons).
Icons & Images
Use more than the default app icons.
- Icon Packs: Apply a global icon pack to all icons in Launcher Options, or override a single object by selecting
Options>Icon>Icon Pack. - Color Filters: A powerful tool to silhouette an icon.
- *How it works:* Apply a solid color (e.g., White) over a colorful icon. This flattens it into a minimal shape.
- Settings: Set White color to 50% transparent (slider) and Saturation to 0% to make for grayscale (Black & White) or to 100% for full color.
Backgrounds & Shapes
Every object sits on a “canvas” called the Background.
The Gradient Trick
- Solid Color: Select a single color in the option
colorof the launcher's Color Picker (supports transparency/alpha). - Shapes: Choose Rectangle, Circle, or Rounded Rectangle.
- *Gradient Tip:* In the Shape menu, there is Color 1 and Color 2. Set them to different color to creates a gradient, or set Color 2 to “Transparent”
00000000to get a fade-out effect. Then selectFillto pick the effect desired.
Shadows & Depth
Shadows are applied to the *content* (the text letters or icon shape), not the bounding box.
- Radius: Controls the blur. A high radius (e.g., 20px) looks like a soft glow; a low radius (1px) looks like a hard outline.
- Offset X/Y: Controls the light source direction.
- *Pro Tip:* Set Offset X and Y to 0 and use a bright shadow color to create a “Neon Glow” effect around your text.







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