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⚠️ v4.0 UI Transition Notice - In Process: The release of Total Launcher v4.0 has introduced significant user interface changes. Please note that this page does not yet reflect these updates. The new layout paths, folds, and visual maps are currently being compiled and will be deployed shortly.
Shadows: Rule 6 - Hue-Shift Separation
“When light fails, use the Color Wheel.”
On deep, dark backgrounds (Value < 15%), standard shadows are swallowed by the darkness.
Bypass the luminance entirely by using Chroma Separation. Use a shadow color from the opposite side of the color wheel. This creates a visual “spark” that defines the object's edge where “light” no longer can be seen. This is demonstrated in the wiki's How To Create a Shadow on a Dark Background.
Sample of a Rule 6 Hue-Shift for a shadow on a dark background 👉
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